Scoring Chart
The full scoring chart for Hand and Foot Frenzy — every card value, every bonus, and how the per-round opening minimums interact with first-meld scoring.
Card Values
Every card in a meld contributes its face value to your team's round score. The same values are subtracted from your score for any card still in a player's hand or foot when the round ends.
Joker
50 pts
Aces & 2s
20 pts
8 through King
10 pts
4 through 7
5 pts
Red 3 (meld bonus)
+100 pts
Black 3 (cannot be melded)
—
Canastas, Going Out & Red 3 Bonuses
Bonuses are added to your team's round score after the face-value totals are summed. They do not count toward the per-round opening minimum — bonuses only pay out when the round ends and is scored.
Clean canasta (no wilds)
+500
Seven natural cards of the same rank, no jokers or 2s. Sometimes called a "red book".
Dirty canasta (with wilds)
+300
Seven cards of the same rank that include at least one wild. Sometimes called a "black book".
Going-out bonus
+100
Paid once to the team that ends the round by emptying both Hand and Foot.
Red 3 (per card melded)
+100
Once you have opened the round, lay red 3s down — every card scores +100.
Penalties
Every card left on the table when a round ends is subtracted from the team it belongs to. A few cards carry a fixed penalty regardless of their face value.
Cards left in hand or foot
subtract face value
Each card scores its normal value as a negative for the holding team at round end.
Red 3 left in hand or foot
-100
A red 3 that never reached the table costs your team 100 points instead of paying the bonus.
Black 3 left in hand or foot
-100
Black 3s cannot be melded — discard them when you can. Each one left at round end subtracts 100 points like any other 3.
Round Minimums vs. First Meld
The per-round opening threshold counts the face value of the cards in your first meld(s). Red 3 melds are excluded from the threshold sum, and canasta or going-out bonuses do not count either — only raw meld face value satisfies it.
Round
Open with
Round 1
60 pts
Round 2
90 pts
Round 3
120 pts
Round 4
150 pts
Once you have opened, every additional meld in the same round has no minimum — you can lay down a meld of any legal size and it scores immediately.
A Worked Example
Round 2 (90-point minimum). Your team puts down three 8s (10 pts each = 30) and three Aces (20 pts each = 60) on their first turn — total face value 90, exactly enough to open. Later that round, you lay down a red 3 (+100 once melded) and extend the 8s into a clean canasta of seven (no wilds).
Three 8s meld face value
+30
Three Aces meld face value
+60
Four more 8s added to grow the meld to seven (4 × 10)
+40
Clean canasta bonus (8s, no wilds, length 7)
+500
Red 3 melded later in the round
+100
One 5 left in a teammate's Foot at round end
-5
Round 2 team score
725
The other team closed this round, so there is no +100 going-out bonus on the line above — your team scored 725 because they melded well, not because they went out.
Note: the red 3 bonus is added at scoring, but the meld itself never counts toward the 90-point opening threshold. If your team had tried to open with three 4s (15 pts) plus a red 3, the round-2 threshold would not be met — only the 4s count, and 15 < 90.
Printable Rules & Score Sheet
Keeping score at the table? Download a one-page printable rules summary and a score sheet for tracking all four rounds. Both download as a PDF, ready to print.
Frequently Asked Questions
How much is a clean canasta worth in Hand and Foot?
A clean canasta (seven cards of the same rank with no wild cards) is worth a +500 bonus on top of the face value of every card in the meld.
How much is a dirty canasta worth?
A dirty canasta (seven cards of the same rank that includes at least one wild) is worth a +300 bonus on top of the face value of every card in the meld.
How much does going out score?
Going out — emptying both your Hand and Foot while your team has at least one clean canasta and one dirty canasta on the table — pays a +100 bonus to your team.
How are red 3s scored?
A red 3 is worth +100 each when melded. Red 3 melds do not count toward the per-round opening minimum, and a red 3 left in your hand or foot at round end costs your team 100 points instead.
Do round opening minimums include red 3 bonuses?
No. The opening minimum is calculated from your other melds only. Red 3 melds are excluded from the threshold sum, so you cannot use them to satisfy the 60 / 90 / 120 / 150 point requirement.
Do bonuses count toward the round opening minimum?
No. The opening minimum is satisfied by the face value of the cards in your first meld(s), not by canasta or going-out bonuses. Those bonuses are added afterward when the round is scored.
What happens to cards left in my Foot at round end?
They count as a penalty for your team — subtract the face value of every card remaining in any player's hand or foot from the team's round score.
Related
Rules
The full Hand and Foot rules — setup, melding, going out.
Going Down by Round
Per-round opening minimums with worked examples.
Variants
How Ranked monthly variants will tweak the rules.
Strategy: Melding Wilds
How the +500 / +300 canasta gap drives wild-card decisions.